**NOTE: Because we're all spread out in the beginning of the storyline, feel free to use the castle dream as other IC locations. General knowledge of activities will be less across faction lines. Just use your best discretion. This willl be updated more fully when we move into the castle RP full force.**---------------------
In a castle, there are always servants, advisors, clerks, visitors, other nobles .. people of all sorts wandering around doing their business and living there. Sadly, we don't have enough players for all of them, and likely, it would get rather boring to play a clerk writing at his desk all day.
Therefore, players are encouraged to make accurate use of NPCs, and NPCs should be used to support the existing power structure. (For example, the King can be assumed to have a large contingent of personal guards to deal with any attack/threat.)
If you have questions about the proper use of NPCs within the dream, please do ask one of the management. No, this is not license to be a twink.
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Here is a general breakdown of the traffic within the castle and how it can effect IC knowledge. Please note that characters
may not block the access of someone who outranks them. (In other words, the King can go wherever he fuckin' wants)
Special access areas -
Only accessible if your character has a 'key' to the area or by special permission from key-holding charactersDungeon - King, Guards (Plus NPC dungeon staff)
Royal Confinement chamber - King, Guards
King's Study - King
Council Room - Council members
High Traffic areas -
Anything in these areas can become IC knowledge without direct RP about them as there are constantly people in and out of them and they cannot be blocked off easily or without effecting the operation of the castle. Assume NPC presence.Front Courtyard
Castle Entryhall
ANY HALLWAY/STAIRWELL
Throne room
Dining room
Kitchen
Dungeon
Practice Yard
Stable
Main parts of the garden
Moderate traffic areas -
NPCs can be sent away from these areas so that IC knowledge cannot be assumed, however it is reasonable that player characters may walk in on these areas uninvited. Players should be prepared to deal with interruptions and consequences. Only royalty may block access.Library
Parlor
Women's wing
Men's bath
Infirmary
Watch Tower
Chapel
Secluded areas of the garden (Trellis, far wooden benches, outside the chapel)
Atrium
Roof
Semi-private -
Royalty and other nobles can assume privacy and block off these areas. IC knowledge is only with interaction.
Private dining room
Hidden garden
Royal Confinement area
Council room
Private areas -
These are private only to the possesser of the room, and univited access is considered an intrusion. IC knowledge is only with interaction. (Unless you're intruding .. then consider it public space. Intrusions may be met with serious IC consequences.)
Royal quarters
King's study
Bedrooms & office on second floor (private for everyone)